This district is being crafted by Jarrett (DM)
Check back soon as the world expands...
This district is being crafted by Travis
Check back soon as the world expands...
The Redwood Jungles
Culture: Sylvan
Language: Sylvan
Religion: No dominating religion
Distinctive Features: Sylvan inhabitants possess striking violet eyes, marking them as children of the ancient redwood groves.
Vast deciduous forests with lush flora dominate the landscape. Towering redwoods create a canopy that filters the eternal aurora into emerald-tinted light. The humid air carries the scent of moss and ancient bark.
The mycelial network runs particularly strong through Alastair's soil, connecting the consciousness of the forest to the planet's living core.
Alastair grapples with standard slave-state issues, creating deep social and political rifts within the Tribunal government. The practice divides communities and strains relationships with neighboring districts.
Primary Exports:
Allies: The Commune of Mania (strong trade partnership)
Neutral: Dokkalfar (Brocklova), Ljosalfar (Alfheim)
Alastair maintains careful diplomatic balance, leveraging its unique resources while avoiding entanglement in the conflicts between Brocklova and Alfheim.
The Living Mountain
Culture: Dokkalfar (Don't Go Far)
Languages: Primordial, Undercommon, Celestial
Religion: Secular society
Distinctive Features: The Dokkalfar possess the unique ability to consume rocks for sustenance, aided by naturally super-hard teeth. They carry "rock seeds" (nanites) that integrate with their biology.
Mountain-dwellers who have carved their civilization into a living, regenerating mountain. The mountain itself is connected to the Plane of Earth, spontaneously generating random minerals from deep below.
Unique Architecture: No stairs exist in Dokkalfar constructionâonly ladder apartments that climb the vertical city faces like a massive ant colony.
Primary Conflict: Weapon production limitations create ongoing political tension within the Tribunate.
Mortal Enemies: Deep-seated hatred exists between Brocklova and itself (possibly internal faction conflict?) and with the Ljosalfar of Alfheim.
Primary Exports:
Trade Alliance: Alastair
Neutral: The Commune of Mania
Mortal Enemies: Alfheim's Ljosalfar
Brocklova's mercenary economy and slave trade create complex diplomatic situations across all districts.
The Holy See
Culture: Zealous Ljosalfar (Low So Far)
Languages: Celestial, Common, Primordial
Religion: All inhabitants worship the Celestial Emperor
Distinctive Features: Ljosalfar are known for exceptional beauty. Those with glowing eyes mark themselves as upper-class, blessed by divine favor.
Sternal Spring serves as the spiritual heart of Alfheim. Small meadows, plains-like terrain, patches of forests, and gentle springs and lakes create an idyllic landscape that reinforces the Ljosalfar's belief in divine blessing.
The land itself seems touched by celestial grace under the eternal aurora.
Primary Conflict: Ongoing religious and territorial conflict with the Dokkalfar of Brocklova. The Ljosalfar view the mountain-dwellers as blasphemous and corrupted.
Internal tensions exist around divine mandate and the nature of the Celestial Emperor's authority.
Primary Exports:
Neutral: Alastair (careful diplomatic distance)
Mortal Enemies: Brocklova's Dokkalfar
Despise: The Commune of Mania (their atheism is seen as the height of blasphemy)
Alfheim's religious zeal isolates them diplomatically, but their agricultural exports remain essential to neighboring districts.
Prepare, Don't Pray
System: Rotating council of merit-selected representatives. You earn your position by demonstrating competence in your field. Representatives serve 5-year terms, can't serve consecutive terms, and are subject to recall vote. No hereditary power.
Core Values: Competence, honesty, reciprocity. "I help you now, you help someone later."
Culture: Pragmatic, self-reliant, and proudly unsentimental. Emotion is fineâemotionalism is weakness.
Language: Maniac Commonâefficient, blunt, no honorifics, minimal euphemism. Saying "I don't know" is respected; bullshitting is social suicide.
Religion: Secular atheism is the norm. Private worship is tolerated but seen as slightly embarrassingâlike admitting you still believe in your imaginary childhood friend.
Temperate coastal region with fertile river valleys and rocky highlands. Climate is mild. Good natural trade roads make it a trade hub.
The Capital of Zenith-Wahl sits a week's travel inland from Veritasâa constant reminder of political oversight and control.
A central trade hub city built on ruins. Known for its libraries, workshops, and the fact that every building has a fallback plan: second exits, hidden caches, escape routes.
City Motto: "Prepare, don't pray."
The Scar District: Former battlefield, now a thriving working-class neighborhood. Proof that you can build on ruins.
The Contract Halls: Bureaucratic nightmare where clerks try to honor ancient divine agreements with mortal resources.
The Museum of Divine Autopsy: Where a "god corpse" and their relics are studied. Open to the public. Controversial but well-funded.
Primary Exports:
Allies: Alastair (strong trade partnership)
Strained: Alfheim's Ljosalfar (religious conflict)
Contractual Alliance: Brocklova's Dokkalfar
The Commune maintains pragmatic relationships based on mutual benefit rather than ideology or sentiment.